Zipf's Law

When developing software, eighty percent of your work will be spent on trivial stuff and boring stuff instead of new features and things you (at first) consider core to whatever you are building. This is becoming very clear in the Blockrazor project as we start running into mountains of tiny issues.

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Rewarding the best contributors

Getting incentives right is very difficult, and maybe it’s tall poppy syndrome kicking in but one feels a pang of unearned privilege when trying to create them.

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